Out now! SMBX2 Beta 5

https://www.youtube.com/watch?v=15ia-OiEFzQ

SMBX2b5 is here! It only took us a brisk 4 years. This update focuses mostly on polishing existing features, expanding on the versatility of various items, fixing bugs, and setting us up to implement new major features in upcoming releases. It’s a bit of a low-key update as far as flashiness is concerned, but once you try it you’ll see that it packs a punch.

We’ll be working on updating the documentation over the course of the coming weeks. Until then, you can read about the new changes in the changelog accessed from the DOWNLOAD. Please report any bugs you find either on the SMBX forums topic or directly in the codehaus discord server. Thank you!

Interested in contests? If you’re reading this close to the release of Beta 5, there’s a good chance a contest is currently being hosted. Whether you’re new to the engine or a veteran, it could be a fun opportunity to dive head-first into the new features.

But even if that’s not for you, we hope you enjoy this new update, and you’re gonna look real surprised when the next major update takes less than 5 years 👁️

Day -1

The time for spotlights has ended. Thanks for reading these past 2 weeks. Join us tomorrow, Feb 4th at 9:00AM GMT for the trailer and release of the new update!

Day 11 Spotlight – Miscellaneous Airship

The REAL winner of the upcoming patch is the Airship level. With the addition of a plethora of tiles, burner- and cannon-related NPCs, and pretty new night sky backgrounds, this aesthetic is nigh unrecognizable when compared to a vanilla airship level from any prior version.

Customizable rotation, scale, projectile and angle make every one of those elements a major threat in and of itself. But add to that the threat of being so enamored by the cuteness of the Burner Beetle, or the allure of the Step-Activated Burner, and Mario (or Luigi (or Peach (or Toad (or Link (or someone else))))) stands no chance against Bowser’s newest artillery.

Day 10 Spotlight – Boss Bass

The frightening fish that eats you whole makes a splash in SMBX2. Here to add a constant threat to your water levels, this fish comes with options for automatic respawn, similar to its friend, the Magikoopa.

Boss Bass comes with a ton of NPC config variables to help them feel just at home in your level. Don’t like instakill? Set nohurt to false. Want the player to hitch a ride? eatingkillsplayer is for you. Between jumpspeedx/y, canjump, followsplayer, eatsound, alwayseats, hitbox configurations and the ability to hold them to use them as a weapon that eats other NPCs, what might appear to be a shallow NPC on the surface ends up having a lot of depth.