Day 6

Added field collisionGroup – Setting this string variable causes the Block/NPC/Player to ignore collision with all other objects that share the same collisionGroup
Added verletrope as a new standard library for simulating verlet rope physics (used by Chain Chomps)
Added a data table to players, similar to NPCs and blocks
Added xscale and yscale parameters for effect txt files (default: 1, can be a range)
Added inClearPipe and inLaunchBarrel fields for players
Added: A BGO that causes NPCs on a Line Guide to pause

Starting tomorrow, the structure of these will change a little. A more focused highlight of individual additions. See you then!

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