Hey, Rixithechao here! It’s been quite a while, hasn’t it? A ton has happened since the last blog post so here’s a long-overdue overview of the big points.
The current SMBX2 version
First and foremost, the current version of SMBX2 is Beta 5 Patch 4! We recommend you update to it if you haven’t already, it fixes some major security issues with previous versions of Beta 5 (and adds both new tilesets and quality-of-life features to LunaLua. But you really should update because of the vulnerabilities.)
The new team
Secondly, there’s a new development team behind X2! You can read all about that in this thread over on the main English-speaking SMBX forums, but to summarize: most of the original team had moved on so I ended up serving as interim project lead on behalf of Proloe for a bit. We elected a new team of three co-leads, MegaDood, MrDoubleA, and ds-sloth; they have since brought on a fourth member, Supermario1313. All four are extremely capable and sensible developers so this engine is in good hands, and as of Patch 4’s release they are officially in charge! I’m mainly sticking around in a transitional capacity — helping to get them access to everything they need, getting the ball rolling with this blog again, etc.
The upcoming repo restructure
As mentioned in the SMBX forums thread, along with the team shake-up we’ve also been planning a rework to the main development repository to make it more open — a restructured public repo that allows for communal contributions and forks instead of the partial “cathedral” model we’ve been using with only public repos for the binary blob components (the editor, LunaDLL, SDL Mixer X, etc). That’s still planned, but it’s been pushed back until after the team finishes a hotfix for issues introduced in patch 4’s security fixes; once the hotfix is out the new team will begin working on the repo overhaul right away, so the day when everyone will be able to contribute to SMBX2 in the same way as software like Godot and Blender is just beyond the horizon.
An important note about recent misuse of the engine
As much as there is to be excited about in SMBX2’s future, there is one BIG point of concern: it’s been brought to our attention that some people are selling modified copies of SMBX2 and content made for the engine on Tiktok. Let me be crystal clear, on behalf of both the old development team and the new one,
WE DO NOT CONDONE, AFFILIATE WITH, OR OTHERWISE SUPPORT MONETIZING SMBX2, CUSTOM ASSETS, LEVELS, EPISODES, OR ANYTHING ELSE MADE FOR THE ENGINE, IN ANY CAPACITY.
We’ve been developing this engine in our own time and at our own expense for fans of the Super Mario games to enjoy entirely freely, and profiting off of it not only goes against that spirit but puts the both engine and the passionate communities that have been built around it at serious risk.
There’s a more complete report here at the Spanish-speaking forum SMBX Equipo Estelar that goes into more information about the situation and makes some recommendations we STRONGLY encourage everyone to follow (English and Chinese translations are available at the bottom of that thread.) Massive thanks to DavFar, the leader of Equipo Estelar, for all his work in investigating this group and compiling that post.
We’ll be looking into potential deterrents and safeguards against this kind of gross exploitation that we can implement in future versions of SMBX2, but for now we’re aware of discussions in the broader community to develop anti-exploitation features for episodes and levels as well as other methods of dealing with them outside of the basegame. If you’re working on SMBX content yourself, please consider participating in these conversations and/or integrating such measures in your own work.
In conclusion
Apologies for the first blog post in a while taking such a serious turn! For my part, I’m still cautiously optimistic about the future of this engine and its community, but we are at a crossroads right now. Let’s all do what we can to ensure this new era of SMBX is a bright one, and I hope everyone is looking forward to what the new team has in store just as I am!
To leave things on a lighter note, let’s round this post off by spotlighting some recently-released episodes: Project Oil by Blake Izayoi, Wario and the Tower of Garlic by Darkonius and KBM-Quine*, and the Rip Lair’s collab The Rip-Princess Cliché!
*The long-awaited Delightful Adventure 2 is a more recent release by these two but I was also involved in that one so, uh… kind of a conflict of interest there! But I also can’t not mention it, and we are proud of our work on it so we would still greatly appreciate y’all checking it out!!!










